Legend of the Seeker
Oct. 28th, 2010 12:58 pmI am halfway through watching season two of Legend of the Seeker. Holy crap, Richard Cypher is the Marty Stu-iest Marty Stu that ever Marty Stu-ed. ( Spoilers through middle of season two )
What I find in watching this show is that the world building is absolutely fascinating to me. So I want more of the show, just maybe...better done. (See above.)
I realized yesterday that what I'd really like is a Sword of Truth RPG. I'm particularly fascinated by the interplay of the wizards, confessors, and Mord-Sith. They are all three capable of magic, but they're kind of the rock, paper, scissors of mages. Wizards defeat confessors, confessors defeat Mord-Sith, and Mord-Sith defeat wizards. I think building a party around these different abilities would be really interesting, since each has abilities that work only in certain situations.
I can't help thinking about confessor powers in combat--a confessor's most effective weapon is her ability to confess someone, and turn them into a slave. But it leaves her vulnerable. This seems perfectly suited to RPG-style combats--that yes, you can make people on the other side fight for you, but only if you take a turn (or two) and have no defensive abilities at the time.
Oh, and there's this guy with a big honking sword that works on righteous anger or whatever, but really, the Seeker is the least interesting part of this universe.
What I find in watching this show is that the world building is absolutely fascinating to me. So I want more of the show, just maybe...better done. (See above.)
I realized yesterday that what I'd really like is a Sword of Truth RPG. I'm particularly fascinated by the interplay of the wizards, confessors, and Mord-Sith. They are all three capable of magic, but they're kind of the rock, paper, scissors of mages. Wizards defeat confessors, confessors defeat Mord-Sith, and Mord-Sith defeat wizards. I think building a party around these different abilities would be really interesting, since each has abilities that work only in certain situations.
I can't help thinking about confessor powers in combat--a confessor's most effective weapon is her ability to confess someone, and turn them into a slave. But it leaves her vulnerable. This seems perfectly suited to RPG-style combats--that yes, you can make people on the other side fight for you, but only if you take a turn (or two) and have no defensive abilities at the time.
Oh, and there's this guy with a big honking sword that works on righteous anger or whatever, but really, the Seeker is the least interesting part of this universe.