Legend of the Seeker
Oct. 28th, 2010 12:58 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I am halfway through watching season two of Legend of the Seeker. Holy crap, Richard Cypher is the Marty Stu-iest Marty Stu that ever Marty Stu-ed. So he started out as a poor farmer's son, chopping wood in the forest. Now he's:
- The Seeker of Truth, the only one capable of wielding the Sword of Truth (eh, well for the first season), destined to kill the evil Darken Rahl, whose birth was prophecied.
- The grandsom of the only remaining wizard of the first order.
- The half-brother of Darken Rahl, and therefore, after he kills Darken Rahl, the only remaining Lord Rahl and inheritor of the D'Haran kingdom.
- Oh, did I mention that his adopted brother was the king of that world? Well he was.
- The most powerful wizard born in ages, who has a whole room of prophesies about him, entirely seperate from the prophecies about him being the Seeker, etc., etc.
- He has the most powerful han anyone's ever seen. OMG he's Luke Skywalker times a billion.
What I find in watching this show is that the world building is absolutely fascinating to me. So I want more of the show, just maybe...better done. (See above.)
I realized yesterday that what I'd really like is a Sword of Truth RPG. I'm particularly fascinated by the interplay of the wizards, confessors, and Mord-Sith. They are all three capable of magic, but they're kind of the rock, paper, scissors of mages. Wizards defeat confessors, confessors defeat Mord-Sith, and Mord-Sith defeat wizards. I think building a party around these different abilities would be really interesting, since each has abilities that work only in certain situations.
I can't help thinking about confessor powers in combat--a confessor's most effective weapon is her ability to confess someone, and turn them into a slave. But it leaves her vulnerable. This seems perfectly suited to RPG-style combats--that yes, you can make people on the other side fight for you, but only if you take a turn (or two) and have no defensive abilities at the time.
Oh, and there's this guy with a big honking sword that works on righteous anger or whatever, but really, the Seeker is the least interesting part of this universe.
- The Seeker of Truth, the only one capable of wielding the Sword of Truth (eh, well for the first season), destined to kill the evil Darken Rahl, whose birth was prophecied.
- The grandsom of the only remaining wizard of the first order.
- The half-brother of Darken Rahl, and therefore, after he kills Darken Rahl, the only remaining Lord Rahl and inheritor of the D'Haran kingdom.
- Oh, did I mention that his adopted brother was the king of that world? Well he was.
- The most powerful wizard born in ages, who has a whole room of prophesies about him, entirely seperate from the prophecies about him being the Seeker, etc., etc.
- He has the most powerful han anyone's ever seen. OMG he's Luke Skywalker times a billion.
What I find in watching this show is that the world building is absolutely fascinating to me. So I want more of the show, just maybe...better done. (See above.)
I realized yesterday that what I'd really like is a Sword of Truth RPG. I'm particularly fascinated by the interplay of the wizards, confessors, and Mord-Sith. They are all three capable of magic, but they're kind of the rock, paper, scissors of mages. Wizards defeat confessors, confessors defeat Mord-Sith, and Mord-Sith defeat wizards. I think building a party around these different abilities would be really interesting, since each has abilities that work only in certain situations.
I can't help thinking about confessor powers in combat--a confessor's most effective weapon is her ability to confess someone, and turn them into a slave. But it leaves her vulnerable. This seems perfectly suited to RPG-style combats--that yes, you can make people on the other side fight for you, but only if you take a turn (or two) and have no defensive abilities at the time.
Oh, and there's this guy with a big honking sword that works on righteous anger or whatever, but really, the Seeker is the least interesting part of this universe.
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Date: 2010-10-28 05:23 pm (UTC)no subject
Date: 2010-10-28 05:41 pm (UTC)no subject
Date: 2010-10-28 10:22 pm (UTC)no subject
Date: 2010-10-28 05:27 pm (UTC)no subject
Date: 2010-10-28 05:57 pm (UTC)Confessor:
Has the ability to "confess" someone, i.e. bind them permanently to their will. In order to do this, she must grab them around the neck and look into their eyes. It takes a few seconds, and weakens the confessor. The person is only released when the confessor dies. In combat, this is done to get an opponent to fight (suicidally) for you. It's also a fantastic interrogation technique. Confessors will automatically confess anyone they have sex with, leading to much emo and squidgy consent issues, as they have to have babies to continue the line. Confessors can also sense if someone is lying (depending on their willpower), and have a recognized status as judges and rulers. That is, if you're walking through the countryside and encounter random people, they'll defer to the confessor, and frequently ask them to arbitrate a local dispute. Kahlen, the main confessor character on the show, is also fantastic at combat. Confessors are only women. It's an inherited trait, and the order of confessors kills any male confessor children.
Mord-Sith
This is also an order of only women. (Kinky, dominatrix-y, leather-clad women.) Their main power is to reflect any magic directed at them. Wizard's powers are useless on them. But if they are confessed, they die. Mord-Sith fight with aegils (don't know the spelling), which are short sticks that work like tasers, incapacitating enemies with pain. But they only work in contact. Aegils can only be held by people who have been tortured with them. All Mord-Sith are kidnapped as young girls and tortured into submission. As a result of this practice, if you're wandering through the countryside and encounter random people, they will run screaming/organize a lynch mob.
Wizard
Wizards are your totally generic D&D type wizards. They have wizard's fire, and can blast people with shock waves, and create and use magical items, etc., etc. In the show, we know the least about their training, but they are ranked into "orders," first order being the most powerful.
Then there's the Seeker, who has to be named by a Wizard of the First Order. There can be only one at a time, but the Seeker doesn't have to die to give up the role. A wizard only needs to have the Sword of Truth to name another. The Seeker seems mostly to exist to go on quests. The Sword of Truth is basically just a big sword, but when the Seeker feels rage, it glows and gets a combat bonus.
Doesn't that sound like it could easily be adapted into an RPG? And the roles are different enough that they should prevent one person in the group from being too shiny. Wizard is the most broken (okay, Seeker is the most broken, especially if you're talking about Richard), but you need a confessor for interrogations and a Mord-Sith to fight magic. And a Seeker to stab things while all the magical people do their stuff.
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Date: 2010-10-28 06:15 pm (UTC)Mord-Sith can also break people to their will. It just takes a few weeks...and a dungeon.
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Date: 2010-10-28 06:35 pm (UTC)no subject
Date: 2010-10-28 06:41 pm (UTC)Yeah, okay, confessors are broken. But as the GM, you can try to limit the number of confessed slaves by either having them oh so unfortunately get themselves killed or make the possibility of them causing massive damage too great to make it feasible to keep a horde of confessed slaves. (The geni wish problem.)
Also, for the purposes of the game, you could limit the number of confessed people a character could have, or the frequency of confession. The show focuses on the Mother Confessor, i.e., the most powerful confessor evar, but as in all these campaigns, you would not be playing such a one.
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Date: 2010-10-28 08:09 pm (UTC)The 4e combat system would actually work quite well, I think, since there's a substantial number of crowd-clearing/combo-attack-like moments.
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Date: 2010-10-28 08:17 pm (UTC)no subject
Date: 2010-10-28 08:26 pm (UTC)no subject
Date: 2010-10-28 08:42 pm (UTC)no subject
Date: 2010-10-28 06:33 pm (UTC)Mord-Sith have automatic spell turning. Being immune to offensive magic--as you might remember, having played a character with basically that power--is nearly as useful as magic itself, and more so in many combat situations. If the majority of the characters (and therefore, the antagonists) are wizards, a Mord-Sith character has a massive advantage. This is a big game-balance issue.
But it's Confessors who are really broken. They can permanently mind-control anyone they meet. Evil wizard? He's your slave forever. Contingent of powerful knights? Just sleep with them one at a time. Kings? Viziers? Tycoons? Brain-zaps for everybody. How do you deal with a party member that can acquire a nigh-infinite number of slaves relatively easily?
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Date: 2010-10-28 06:42 pm (UTC)In the show, it's pretty clear that both the wizard and the confessor would be ruling the world if it weren't for their pesky consciences. Pretty much any time you meet another confessor, they've set up their own private fiefdom.
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Date: 2010-10-28 08:01 pm (UTC)Really, this comes down to me not trying to design a system without first actually watching the show and perhaps reading a few o the associated books, to get a sense of the mood and actual power levels that a game would need to mimic. After that comes figuring out how to make it a fun and not totally broken game.
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Date: 2010-10-28 08:15 pm (UTC)no subject
Date: 2010-10-28 09:03 pm (UTC)no subject
Date: 2010-10-28 06:11 pm (UTC)Your mileage may vary on the books - mine definitely did. The books have been called "Conan the Libertarian," after all.
The world-building is pretty interesting, the characters are okay, the hardcore libertarian philosophy is annoying. IIRC, the first book was very readable, the second was still entertaining, and I petered out on the series after that.
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Date: 2010-10-28 06:14 pm (UTC)Really? The show has been pretty heavily filtered through Rob Tappert's OMG BOOBIES aesthetic, so that's not what I got from the show. Kinky dominatrix women, yes. Libertarianism, no.
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Date: 2010-10-28 06:18 pm (UTC)no subject
Date: 2010-10-28 06:22 pm (UTC)It definitely is a show that makes you uncomfortably aware of Mr. Goodkind's...preferences.
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Date: 2010-10-28 06:27 pm (UTC)I think reading any author at length gives you some insight into their character, like talking to somebody a lot about life and different situations. It's just that Mr. Goodkind ... overshares.
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Date: 2010-10-28 07:53 pm (UTC)And then the stuff you mentioned which took it directly into *eyeroll* territory. It had potential that it only sometimes lived up to.
Also, check out the awesome vids by
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Date: 2010-10-28 08:25 pm (UTC)The actress who plays Kahlen was on Law and Order: CI as an ADA (and a redhead - small part as a victim's fiance) - I just saw the episode again, and it caught me off guard like WHOA.
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Date: 2010-10-29 01:00 am (UTC)However, I adore the show despite it's inconsistancies and the things you mentioned here. I love Richard and Kahlan - and CARA! So much fun. I only wish they hadn't ended it where they did.