Legend of the Seeker
Oct. 28th, 2010 12:58 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I am halfway through watching season two of Legend of the Seeker. Holy crap, Richard Cypher is the Marty Stu-iest Marty Stu that ever Marty Stu-ed. So he started out as a poor farmer's son, chopping wood in the forest. Now he's:
- The Seeker of Truth, the only one capable of wielding the Sword of Truth (eh, well for the first season), destined to kill the evil Darken Rahl, whose birth was prophecied.
- The grandsom of the only remaining wizard of the first order.
- The half-brother of Darken Rahl, and therefore, after he kills Darken Rahl, the only remaining Lord Rahl and inheritor of the D'Haran kingdom.
- Oh, did I mention that his adopted brother was the king of that world? Well he was.
- The most powerful wizard born in ages, who has a whole room of prophesies about him, entirely seperate from the prophecies about him being the Seeker, etc., etc.
- He has the most powerful han anyone's ever seen. OMG he's Luke Skywalker times a billion.
What I find in watching this show is that the world building is absolutely fascinating to me. So I want more of the show, just maybe...better done. (See above.)
I realized yesterday that what I'd really like is a Sword of Truth RPG. I'm particularly fascinated by the interplay of the wizards, confessors, and Mord-Sith. They are all three capable of magic, but they're kind of the rock, paper, scissors of mages. Wizards defeat confessors, confessors defeat Mord-Sith, and Mord-Sith defeat wizards. I think building a party around these different abilities would be really interesting, since each has abilities that work only in certain situations.
I can't help thinking about confessor powers in combat--a confessor's most effective weapon is her ability to confess someone, and turn them into a slave. But it leaves her vulnerable. This seems perfectly suited to RPG-style combats--that yes, you can make people on the other side fight for you, but only if you take a turn (or two) and have no defensive abilities at the time.
Oh, and there's this guy with a big honking sword that works on righteous anger or whatever, but really, the Seeker is the least interesting part of this universe.
- The Seeker of Truth, the only one capable of wielding the Sword of Truth (eh, well for the first season), destined to kill the evil Darken Rahl, whose birth was prophecied.
- The grandsom of the only remaining wizard of the first order.
- The half-brother of Darken Rahl, and therefore, after he kills Darken Rahl, the only remaining Lord Rahl and inheritor of the D'Haran kingdom.
- Oh, did I mention that his adopted brother was the king of that world? Well he was.
- The most powerful wizard born in ages, who has a whole room of prophesies about him, entirely seperate from the prophecies about him being the Seeker, etc., etc.
- He has the most powerful han anyone's ever seen. OMG he's Luke Skywalker times a billion.
What I find in watching this show is that the world building is absolutely fascinating to me. So I want more of the show, just maybe...better done. (See above.)
I realized yesterday that what I'd really like is a Sword of Truth RPG. I'm particularly fascinated by the interplay of the wizards, confessors, and Mord-Sith. They are all three capable of magic, but they're kind of the rock, paper, scissors of mages. Wizards defeat confessors, confessors defeat Mord-Sith, and Mord-Sith defeat wizards. I think building a party around these different abilities would be really interesting, since each has abilities that work only in certain situations.
I can't help thinking about confessor powers in combat--a confessor's most effective weapon is her ability to confess someone, and turn them into a slave. But it leaves her vulnerable. This seems perfectly suited to RPG-style combats--that yes, you can make people on the other side fight for you, but only if you take a turn (or two) and have no defensive abilities at the time.
Oh, and there's this guy with a big honking sword that works on righteous anger or whatever, but really, the Seeker is the least interesting part of this universe.