Mario

Jul. 9th, 2012 01:23 pm
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[personal profile] ivyfic
I went to Washington, DC, over the weekend with a bunch of people. Despite an ill-advised half hour of getting lost in the 105-degree weather, it was a fun trip. The ostensible reason was to see the Art of Video Games exhibit at the Smithsonian. We all agreed that it was too small of an exhibit, and lacked depth and analysis, but was a good first foray of video games into an art museum.

As part of the exhibit, they had a few games set up on projection screens that you could try out. These included Pac-Man, Myst (which is USELESS in a five-minute demo), Secret of Monkey Island, Flower--and Super Mario Brothers, for the NES.

There was unsurprisingly a long line for Mario. Since I finished going through the exhibit before the others, I decided to wait in the line, cause why not. Waiting for my turn at the controller was my childhood.
- I remember what every single block is in the first few worlds. I know where all the secret portals are, where you can jump on the top of the screen, where the fire flowers are, where the invincibility star is... Everything. I have to add a caveat to this--we never owned an NES. The only time I ever got to play on one was at the family gatherings every summer. One of my cousins had one, and we'd take turns (the ten of us) playing. Which means I can't have spent more than an hour or two ever actually playing the game, and the last time I played it was 1990. And still. Every question-mark block.

- Almost everyone in the line was a kid, ranging from maybe seven to eleven or twelve. None of these people existed when this game was a thing. Though I'm sure they know Mario from modern Nintendo products (I heard one kid running after his mother in the exhibit yelling, "Where's my DS? I need my DSSSSS!!!!"), they wouldn't have nostalgia for it. Which shows that, even in a world of games with way more sophisticated graphics, Super Mario Bros. is still a damn good game. Good enough to draw the longest line.

- As I was watching the kids play, I was shocked. Cause they ran right past everything! They didn't hit any blocks, or kill any enemies! They seemed intent on getting through each level with as few points as possible. I've never seen someone play Mario without at least attempting to find a mushroom. But then I realized--this is part of why it's such a good game. These kids don't know anything about it; they don't know how they're "supposed" to play it. So they're running through the levels. But if they had more time on it, they'd explore the levels, find all the little hidden things and warp zones and coin caches. I also realized I'd always played it in a crowd of children, so of course we were obsessed with points. It was competitive--who could get the highest score (and set off the fireworks at the end). And you'd be watching other people hit the secret blocks--not to mention having my brother yelling at me to go down that pipe, what are you doing. (Mostly, actually, he'd yell, "DIE! DIE! DIE!" since house rules were your turn was over when your Mario bit it.)

In any case, I'm now very nostalgic about childhood video games, though I never spent a substantial time on them. When my grandmother got my brother an SNES (against parents' orders), I spent much more time watching than ever playing. Cause it was his machine, technically, and we only had one TV. So I think my entire experience with video games can be summed up by trying to get a turn at the controller.

Date: 2012-07-09 05:32 pm (UTC)
From: [identity profile] xannoside.livejournal.com
It's really very fascinating.

Modern platformers aren't really about point maximization anymore or even necessarily beating a level, at least not in terms of performing very specific actions like hitting a block over and over again.

Most of them are pre-dominantly about survival mechanics. Even open-world platformers like Assassin's Creed, Infamous, or Batman which have tons of collectibles and achievement based fetch-items make it clear that those are completely secondary to the game and that you have to go out of your way to do them.

The only modern platformers that I can think of which have point-scoring as visible as old-school games are the Lego games.
Edited Date: 2012-07-09 05:33 pm (UTC)

Date: 2012-07-09 05:35 pm (UTC)
From: [identity profile] ivy03.livejournal.com
I hadn't thought of that. To me, it's so obvious that you need to get ALL THE COINS. I hadn't thought of the fact that these kids might be trained to play games differently.

I'm guessing this has to do with how to construct a game that takes a certain number of hours to play when you have far less memory to work with. Also, video games' evolution from arcade games. (Did you know that Donkey Kong caused the Japanese government to mint more 100 yen coins? Trufax!)

Date: 2012-07-09 08:39 pm (UTC)
From: [identity profile] xannoside.livejournal.com
The kids probably realize that getting the coins was a good thing, but assumed it was a completely secondary concern beyond beating the level, as opposed to an integral part of progression.

Date: 2012-07-09 11:17 pm (UTC)
From: [identity profile] jethrien.livejournal.com
See, I have never ever made it to the end of the stage for Mario Brothers. Or any platform, I think. I would be delighted to get to the end with no points. Which is both sad and why I prefer modern games.

since house rules were your turn was over when your Mario bit it

Ours too. Which I think was part of the problem--we didn't have a system ourselves. My brother learned to play on his friends' machines, and by the time we were hanging out in a crowd with the same machine, he'd already learned to play. When everyone else gets through three levels on a turn, and you die before you get past the second screen, that means you play approximately four seconds out of every hour. My platform reflexes are lousy anyway, but I really never got a turn long enough to learn how to play the damn game.

This is part of why, while I like computer games, I never got into video games until I moved in with Chuckro. A) He introduced me to games that were a lot harder to lose in five seconds and B) he actually let me hold the controller longer than the aforementioned five seconds.

Date: 2012-07-10 02:00 am (UTC)
From: [identity profile] trinityvixen.livejournal.com
I have had your experience with the early console games, only with the Sega Game Gear. Feckin' Sonic 2! I, too, went in search of games with more discretionary saves and drifted to computer gaming by default until college, wherein I discovered the PS2 and have been persuaded that consoles are the bees knees. Notably, however, just those as have games that continue to allow the more permissive save structure I took for granted playing computer games.

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